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Announcements - Friday, April 17, 2015
Maier Driver Education School will be offering driver’s training at the school beginning May 4th. Segment 1 is $285, segment 2 is $45. There are flyers in the office with more information.
 
Prom tickets will be sold during lunch this Friday and next Monday, Wednesday and Friday. Single is $40, couple is $70.
 
Seniors: Scholarship applications need to be turned by 3:05 today.
 
Need help in math??? Mrs. Gordon will be holding a “Math Lab” on Tuesdays and Thursdays in her room from 3:15-4:00. See her for more information.
 
Happy Birthday to Chris Beurmann & Kent Dankenbring!
 
Congratulations to the varsity baseball team for their 11-10 extra innings victory over CPS last night!
 

      
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Calimari? - Friday, February 06, 2015 - Friday, February 06, 2015
If you thought you smelled Calimari Friday, you were close.  It was Mr. Sarnac's Science classes dissecting squid.  The aroma was wonderful and the kids learned a lot.
And if you were wondering, Squidward was not harmed.

 

This Year's First Impression Winners - Tuesday, December 09, 2014
Congratulations to this year's First Impression winners.  Peck had more students place than any other school in the county! Great Job!
 

      
Learning About Salt and Ice Minimize

Mr. Sarnac's class learns how salt affects the freezing temperature of ice as they make freezer bag ice cream.  Just like we use salt on icy roads in the winter, salt mixed with ice in this case also causes the ice to melt. When salt comes into contact with ice, the freezing point of the ice is lowered. The lowering of the freezing point depends on the amount of salt added. The more salt added, the lower the temperature will be before the salt-water solution freezes. For example, water will normally freeze at 32 degrees F. A 10% salt solution freezes at 20 degrees F, and a 20% solution freezes at 2 degrees F. When salt is added to the ice (or snow), some of the ice melts because the freezing point is lowered. Always remember that heat must be absorbed by the ice for it to melt. The heat that causes the melting comes from the surroundings (the warmer cream mixture). By lowering the temperature at which ice is frozen, you were able to create an environment in which the cream mixture could freeze at a temperature below 32 degrees F into ice cream. - See more at: http://www.stevespanglerscience.com/lab/experiments/homemade-ice-cream-sick-science#sthash.pjAAEvOA.dpuf




      
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Set up your own digital media lab for next to nothing
A green screen, a Mac, and some digital tools turn a tiny storage space into a hi-tech playground for video production that students and teachers love--all with minimal costs involved.
Mass. teacher finds success with flipped model
The flipped instructional model, though not yet mainstream, is still gaining fans in classrooms across the country, some stakeholders say At Memorial Middle School in Fitchburg, Mass., science teacher Christopher Landry spends most of his time crouching down like a catcher, talking to his students one-on-one, instead of standing in front of the board. For the<a href="http://www.eschoolnews.com/2015/04/17/teacher-flipped-classroom-498/">&#160;&#160;[ Read More ]</a>
edWeb, Games4Ed launch game-based learning initiative
edWeb.net, a professional learning and social network for the education community, is partnering with Games4Ed, a new organization recently established to further the use of games and other immersive learning strategies in schools, to expand and deepen collaboration on game-based learning. Why games? High-quality games are unique in that they provide all three pillars necessary for learning success: high engagement of the learners (have you ever watched someone totally engrossed in a game?); effective learning (game players learn both academic content and higher-level skills such as collaboration, problem solving, and persistence); and embedded assessment (games provide immediate feedback to players and can track competencies without the need for external testing). Games4Ed was formed by over 25 representatives from different sectors of gaming and education who came together to examine the possibilities and issues regarding the use of game-based learning on January 20, 2015. The group is establishing collaborations between educators, researchers, game developers, publishers and policy makers to further the use of games and other immersive learning strategies in schools to help the education sector fulfill the mission of preparing all children to become successful 21st century learners and citizens. Games4Ed is a nonprofit organization, and the directors are Larry Cocco, Mitch Weisburgh, and Lucas Gillispie. Next page: How Games4Ed will use edWeb.net's platform Games4Ed will be using the edWeb.net platform to create private working groups to support their broad-based education industry collaboration. They will also be partnering with edWeb.net to co-host the Game-Based Learning community on edWeb.net, which has grown to nearly 9,000 K-12 and higher education educators, who are collaborating on integrating the principles, assessment advantages, and motivating aspects of games into learning. Games4Ed joins the Education Technology Industry Network of SIIA, ISTE GSN, and ISTE VEN, as a content co-host of the professional learning community. Games4Ed's partnership with edWeb.net launched with a webinar presentation by Lucas Gillispie and Steve Isaacs on "More Than Fun &#38; Games: The Games4Ed Initiative." Lucas and Steve are game-based learning educators and members of Games4Ed. Their presentation introduced the Games4Ed mission and its goals for ensuring that games are considered effective tools for learning. Lucas and Steve also shared how they successfully introduced game-based learning at their own schools, as well as tangible examples of effective game-based learning practices.
When students become entrepreneurs, real learning happens
Some are embracing their entrepreneurial spirit right at school, engaging in a style of project-based learning that helps make lessons come alive and touches on almost every aspect of the curriculum.
PBS KIDS launches game-creation tool and online world
PBS KIDS has launched Kart Kingdom, the children’s media brand’s first-ever online world. Now available at pbskids.org/kartkingdom, Kart Kingdom features a collection of fun, curriculum-based games that help kids ages 6-9 learn systems thinking skills. The game also helps children build collaboration skills as they work together to create gadgets and unlock rewards for the entire Kart Kingdom community. In another first, PBS KIDS’ Kart Kingdom features a new junior edition of E-line Media’s Gamestar Mechanic, which allows kids to create, play and share their own digital games. PBS stations will bring Kart Kingdom into the community with live game events across the U.S. starting this spring. As kids navigate Kart Kingdom, they complete quests in their customized karts, gathering resources along the way that enable them to craft gadgets that help them further explore the world. Throughout the experience, players collaborate to craft new items for their avatars and karts and to complete community events that unlock new rewards for all participants. As part of the adventure, kids can also play games with characters from their favorite PBS KIDS series, including WILD KRATTS and THE CAT IN THE HAT KNOWS A LOT ABOUT THAT! With Kart Kingdom’s Gamestar Mechanic Jr. game, young learners have the chance to create their own video games, which other kids can play. “We wanted to make sure that our first online world was true to the PBS KIDS mission and built to put 6-9 year olds in the driver’s seat,” said Sara DeWitt, Vice President, PBS KIDS Digital. “Kart Kingdom is unique in that it focuses on creation, collaboration and exploration – not just on buying and selling, like many other immersive games for this age group. The world offers kids a safe, developmentally appropriate space to explore, build and interact, all while developing critical 21st-century skills.” Developed by PBS KIDS with curriculum advisors from Arizona State University’s Center for Games and Impact and funded by the Corporation for Public Broadcasting (CPB), Kart Kingdom helps kids develop systems thinking skills, which are essential to solving complex problems that affect all areas of their lives. Systems thinking skills enable kids to realize the connections and interactions between elements that compose a whole system, and to strategize about how they would optimize the system interactions to more effectively reach important goals. “Kart Kingdom expands on public media’s commitment to finding innovative ways to engage children in learning anytime, anywhere,” said Debra Sanchez, Senior Vice President of Education, CPB.
    
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